Blender Settings Articles

Subtask Timeout

Dec. 24, 2019 |  Category:  Blender Settings

Description

Subtask timeout decides the amount of time a subtask can keep computing for, before timing out. The max amount of time a subtask can run for is 24 hours.

Examples

01:00:00 will allow the subtask to run for 1 hour before timing out. 24:00:00 will allow the subtask to run for 24 hours before timing out. 01:30:20 will allow the subtask to run for 1 hour, 30 minutes and 20 seconds before timing out....

Task Timeout

Dec. 24, 2019 |  Category:  Blender Settings

Description

Task timeout decides the amount of time a task can keep computing for, before timing out. The max amount of time a task can run for is 24 hours.

Examples

01:00:00 will allow the task to run for 1 hour before timing out. 24:00:00 will allow the task to run for 24 hours before timing out. 01:30:20 will allow the task to run for 1 hour, 30 minutes and 20 seconds before timing out....

Subtasks

Dec. 24, 2019 |  Category:  Blender Settings

Description

Subtasks are essentially a task that has been split into multiple smaller pieces. They allow you to speed up your render as each subtask is assigned to a different node on the backend network Golem. One node equals one computer on the network and are assigned randomly.

Usage

Smaller tasks should not be overloaded with a big amount of subtasks, since that will actually slow down the render as a whole. For each subtask you assign, they must all pass certain verification after they've been computed by a node to ensure validity of the result. The verification is very heavy and thus multiple subtasks with no real benefit will just slow it down.
For each frame you have we suggest a max of 2 subtasks depending on how heavy use of particles in your frames....

Compositing

Dec. 24, 2019 |  Category:  Blender Settings

Description

The input field compositing decides whether or not Blender should use compositing in the render.

Values

True to use compositing in render.
False to not use compositing in render...

Compute Hardware

Dec. 24, 2019 |  Category:  Blender Settings

Description

Our underlying backend Golem supports two solutions for compute hardware. You're able to choose one of them when submitting your task. Each solution is the same price but GPU is always the preferred method for rendering, as it takes overall shorter amount of time.

Compute Hardware

CPU
GPU...

Output Format

Dec. 24, 2019 |  Category:  Blender Settings

Description

The input field Output Format tells Blender what format the output should be in.

Supported Formats

PNG
EXR...

Output Height

Dec. 24, 2019 |  Category:  Blender Settings

Description

The input field height tells Blender which height the final output should be....

Output Width

Dec. 24, 2019 |  Category:  Blender Settings

Description

The input field width tells Blender which width the final output should be....

Rendering Frames

Dec. 23, 2019 |  Category:  Blender Settings

Description

The frames input field tells Blender which frames to render from your scene. GolemGrid allows you to render very specific frames of your scene using a few operators.

Operators

; acts a separator if you want to add multiple values.
- is used to specify a range of frames.
, is used to pick every z frame in a range from x to y

Examples

1-10 will render all frames from 1 to 10.
1-10,2 will render every second frame in the specified range of 1 to 10.
1-4; 10-20,2 will render frames 1, 2, 3, 4, 10, 12, 14, 16, 18, 20....

Assigning a task name

Dec. 23, 2019 |  Category:  Blender Settings

Description

When submitting your Blender task for computation, you must assign the task a name. This name doesn't do anything related to the task but naming it. Once the task has been submitted for computation, it will show up on your personal dashboard with its name....